The Making of Mystic Balloon
Idea by Gaveno
Code by Gaveno - JO3RI
Sprites by CastPixel, Gaveno & JO3RI
Banner & titleScreens by Castpixel
When Gaveno wanted to join TEAM a.r.g. (or was it the other way around) the team asked him to create a game, so we would be able to assess his skills and from that challange a game was born. At a certain point in development, Gaveno ran out of space with only 7 levels and no room for artwork. But because what he had done so far, Gaveno was accepted into the team and started coding right away. Not on Mystic Balloon, but on Trolly Fish, another game that needed some help.
Castpixel designed a beautiful titlescreen for Mystic Balloon and once we had published Trolly Fish, Gaveno restarted coding on Mystic Balloon. JO3RI gave him the advice to code the map engine in a different way and what we came up with, is what we would like to show you in this technical page.
It shoudn't surprise you by now, that every map based game uses tiles. The only difference here is, that we used 16x16 pixel tiles (opposed to the 8x8)